Friday, January 29, 2010

Game One: Pre-game


There is still some pre-game setup that needs doing.

For review, the rules:
The Rules
Real quick minor updates:
There was a typo where it said trade was between towns at least 8 passable hexes from each other, it should have said at most.
Village progression was missing from the rules there as well so here it is.

Village Progression
It costs 2 clay, 2 iron to upgrade a village.
Every level counts as +2 pop, starting at 1.
At level 1, a village may place 2 resource collection tokens adjacent to it.
Each level it gains one more resource collection token to place adjacent to the village. If all adjacent spaces are filled, then you may go one more hex out.
Tokens collect resources according to the new resource collection sheet, with the amount increasing with village level.

Right Now
For those who have already selected their color, select a hex within 4 hexes of your castle to place your first village, name it, and then declare where, and which, 2 collection tokens will be placed around the village. Again, the resource sheet has the correct tokens for any given environment type.

Oh and you might want to name your empire something, so you aren't always being referred to by your color, but that's up to you.

Updates:
New Resource Sheet

Just retelling the same story somewhat differently.

Turn Order
As it stands, the starting turn order will be...
Copperbird
Brian
Shuttler
Evizaer

Copperbird



2 Fish | 2 Clay | 1 Barley | 0 Timber | 1 Iron | 6 Pop
No Units.
No Treaties.
Buy Card


Brian



2 Fish | 2 Clay | 1 Barley | 0 Timber | 1 Iron | 6 Pop
No Units.
No Treaties.
Buy Card


Shuttler



2 Fish | 2 Clay | 1 Barley | 0 Timber | 1 Iron | 6 Pop
No Units.
No Treaties.
Buy Card


Evizaer



2 Fish | 2 Clay | 1 Barley | 0 Timber | 1 Iron | 6 Pop
No Units.
No Treaties.
Buy Card

5 comments:

Sara Pickell said...

there have been some problems with comments not showing up, hopefully we can get this figured out soon.

Brian 'Psychochild' Green said...

Name: Kingdom of the Nexus

Village: D-48 (Jasper)
Resource: C-47, C-49

Sara Pickell said...

In relation to some questions I've gotten. Resources do not add up over turns, you have a static amount equal to the total worth of your collection tokens and castle.

The cost of a unit or village permanently ties up those resources, until the unit or village is lost.

evizaer said...

Name: The Prepositional Republic

Village: AH-86 (on the river) - Name: Around
Collection tokens NW on green tile for Barley, and W on river tile for Fish. (nets me +2 Fish, +1 Barley)

Sara Pickell said...

map is now up to date with all villages except Spink's.